Free Arcade Game for Android (no ads)

4,4   Classificação 10 anos

rating10

How to Play the Game

How to play the game. When the game starts, the item values ​​of the creatures and planets are random, and can vary from 6 to 10. The creatures have the attributes of flight, amphibious, speed and climbing or boost. The planets have the attributes of the elements air, water, land and jungle.

The player chooses a creature and a planet to play. Each game has 11 battles, and whoever scores the most points using the attack buttons (player or rival) wins the battle. The winner adds victory points from each battle (total points of the winner – total points of the loser). At the end of the 11 battles, the game ends and the final ranking score (position from 1 to 12) is displayed. The scoreboard will show the total number of points that the player (and his rivals) have earned from the 11 battles. There are 12 final positions, and each different position that the player reaches in each game will display a different message, good or bad, depending on the player’s final position.

The attack buttons represent each attribute of the planets, and the strength of the attack can vary from 6 to 10. If the attack is successful, the rival’s health bar will be decreased. The Air Attack, Water Attack, Ground Attack, and Jungle Attack buttons correspond to the attributes of the planets. If the player’s button has a higher attribute value than the opponent’s button (for each attribute), the player scores more points, and the greater the difference in the values ​​of each attribute, the greater the amount of points that are added. For example, if the attribute of the player’s planet on the Air Attack button is 10 and the opponent’s is 6, the player’s strength is greater (level 4) and thus will score 15 points. If it is 10 against 7 (level 3), it will score 12 points, if it is 10 against 8 (level 2), it will score 9 points, and if it is 10 against 9 (level 1), it will score 8 points. If there is a tie, it will still score points from 2 to 5, and in case of defeat also from 1 to 4. The same rule applies to the other attack buttons, Water Attack, Ground Attack and Jungle Attack.

Each button emits a different sound for each situation. If it is a victory it emits one sound, if it is a tie it is another sound, and if it is a defeat it is also another sound. This means that the player must have the skill and perception to recognize the sounds and decide whether the button used was a good move or not, and may decide to continue attacking with the same button or attack with the other buttons (within a maximum time of 12 seconds per battle). They must be agile and quick to make the best choice of buttons for each battle, since in each battle the attribute values ​​of both the player and the opponent are different.

The flight usage bar represents the number of attacks that can be performed using the Air Attack button (the bar is located below the button). For example, if the creature has a flight value of 6, 54 attacks (clicks on the button) can be performed; if it is 7, 63 attacks can be performed; if the value is 8, 72 attacks can be performed; if it is 9, it corresponds to 81 attacks; and if it is 10, it corresponds to 90 attacks. Remember that they must be performed within a maximum of 12 seconds for each battle. When the bar is empty, the attacks using the button have been exhausted, and then the player must use the other buttons (as long as the usage bars are not empty), and still have enough time within the 12 seconds.

The same rule applies to the other bars; the amphibious usage bar represents the number of attacks that can be performed using the Water Attack button (the bar is located below the button). The speed usage bar represents the number of attacks that can be performed using the Ground Attack button (the bar is located below the button) and the climb/crawl usage bar represents the number of attacks that can be performed using the Jungle Attack button (the bar is located below the button).

In short, it is an arcade-type game in which the player must have the ability to use the buttons correctly in each battle, being agile, fast, and having awareness of the sounds, the score and the remaining time, all at the same time. It will not always be possible to win, as the speed of using the buttons must be extreme if the opponent is at an advantage, thus challenging the player to develop their skills to stay in the first final position on the scoreboard.

Developed by NCB Games

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